Movie Website Project Moving Along

So, surprisingly this week I have found some spare time, and what better to use it for than to work on my current priority project! I have begun development again for the movie website, starting with the login and listing scripts, which are probably the most complex and require the most need for security, so once I get those done I think I will be in the clear and back into easier code. So, maybe a subdomain will pop up sometime possibly even before Febuary with a semi functional site. Don’t expect it to look pretty or be really functional, but if you want to, you can start contributing to the movie database. That will take a while to grow, but I might as well start sooner than later.

And for all of you people who check the repository, I uploaded some of my older code, including the first iteration of the video game (well, the original iteration called Invasion) which was written in VB.Net! Which is incredible, and is kind of surprising that the code holds together. I had learned VB.Net in a week before starting the project in high school! I never knew I could learn a new language that quickly, though looking back, its obvious I hadn’t mastered it. I forgive myself though, considering it went from an idea to a finished product in under 3 months! I am pretty proud of that fact, and you can find the entire original project package at the subdomain http://invasion.deanpearce.net/ in all its original completion glory!

The Hunt Begins!

Well, as for many co-op students seeking employment in the spring, I have begun my epic job hunt. I spent the better part of the day tweaking resumes and cover letters and submitting to various companies and through the co-op service the university provides. I feel that I would be a valuable asset, as my programming and design projects are quite good.

Regardless, due to a life overload (Unreal! I have things to do constantly!)  some of my projects might get neglected. Not forgotten, but put on hold until I regain my weekends to tinker again (if only things like labs and assignments didn’t get in the way) there will unlikely be any significant progress on my projects. However, reading week will provide me with a nonstop week of anime and programming! There might be some updates coming up soon then. I have begun scripting my movie rating website, and am hoping to get a good chunk of it sorted out by the time the break comes. This will be my first venture into the concept of fully generic styling, with full multi-language support, so wish me luck.

Aside from that, as usual, I hope that people who stumble upon this website or who willingly come here will have some input. And do read my short Java paper, apparently it’s of acceptable quality based on a random sample of people who read it. Who knows, maybe I will get into technical writing yet.

Windows 7 (A Quick Look)

So early last week I managed to get into the Windows 7 public beta (unfortunately, they didn’t open it for my level of MSDN/TechNet subscription) and I decided to give it a shot. And thus far, it is like every other beta product I have tried from Microsoft: love at first run. Right from the start, the operating system felt smooth and responsive, managed to take care of all my driver requirements (except for my webcam, cheap Chinese brand, low driver support). Apart from the hundreds of technical improvements (no more Windows 3.0 fonts dialog, yay!) they really brought some powerful new software design concepts to the table, their biggest being the “superbar” (their name, not mine) that replaced the aging legacy taskbar. It truely feels like what Windows should have been for years.

Anyways, I will be doing a more in depth review of Windows 7 when I get to finish playing with all the features, and start to push through the pile of assignments growing on my desk. So, hopefully sometime next week I will have my full website back in the swing of things, and be back open for business in all areas. I did re-add some of the links to the repository and forum for those of you who are just itching to get your hands on the build of the game that I did a month and a half ago (haha, I kid but I will release a newer build soon, this one including audio, fast rendering and a new tileset. Exciting!). And as usual, I encourage people to talk in the comments or on the forum!

Total Website Refresh

Hey, sorry I haven’t had much of a chance to post in the last while, but there has been too much going on to remember to log some time on my blog! With that being said, I’ve decided to upgrade to the newest version of WordPress, and by upgrade I mean take all my old content down and start from scratch. The site was starting to stagnate anyways, besides, this will give me a chance to try my hand at writing a WordPress plugin again that might be of use (and not out of date). Some of the posts will be redone over time, as I actively start focusing on my projects again.

My first project priority will be a new project (I decided to put the CMS on hold after discovering some already existing fancy ones that do more than I needed, but that’s for another post) that I’ve dreamed up as of late. It’s going to be a movie database/user review site. I haven’t ever found a decent site for users to rate movies and make top 10 lists and write reviews, plus it will be a good project to get me back into PHP and XHTML. My hardware project is still in the design phase (mostly because I can’t find a decently priced supplier of the hardware components I need), but that project will be a bigger one once I get building. This school thing is what gets in my way of making progress on anything, haha.

Regardless, I hope you like the new (cleaner, more ‘secure’ apparently — like that ever lasts in web development) website. The forum still exists and the repository and other resources will all be linked up soon for you to enjoy. I’m also adding a Coder’s Corner section, where I can post awesome (in my mind anyways) snippets of code that I’ve produced over the years, and I will encourage readers to do the same! We’re all in this together, programming should be as collaborative as possible, regardless of where you are in the world.